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Total war warhammer norsca chant
Total war warhammer norsca chant












total war warhammer norsca chant
  1. #Total war warhammer norsca chant upgrade
  2. #Total war warhammer norsca chant full
  3. #Total war warhammer norsca chant free

Before long the income from this skill is going to get downright silly.Īs a side note, Skaven are not the only race with exploitable broken global income mechanics. Of course this wouldn't work on higher difficulties with the bigger supply-lines modifier, but we're on Easy and recruiting a Warlord almost every turn help generate food.

#Total war warhammer norsca chant free

At 10 settlements, which is about where we're at currently, this skill pays the lord's upkeep, more than that and it's just free money. Ignoring the growth, at rank 2 that's between 30 and 40 per settlement, with a bigger bonus for the unique capitals. In better news, my first Warlord hits 13 and can take Ravenous Expansion, which (like most other global economy skills) is completely broken. What it FEELS like is that I'm rolling 1d6-4 for Grey Seers, as opposed to just having a reduced range. There's also some funkiness going on with the order of operations on Queeks +/- loyalty racial and talents that I'm not 100% clear on.

total war warhammer norsca chant

The d6 value is set beforehand (so you can't savescum, unless you're willing to go back to the previous turn), and I believe it's applied globally instead of per lord (meaning the first lord on that will always get, say the second lowest value, regardless of which lord you pick). There are also some very annoying "Low Loyalty" events designed to help you get a lords loyalty back up at a cost, but for our purposes they're more of a hinderance than a help, since a lot of the time the cost is higher than we want to pay (one will even debuff your lord's army to uselessness for 10-20 turns) and the other option is to lower loyalty even further.Īnyway, the starting loyalty range is the product of some calculation I don't even pretend to understand, which the game will then roll 1d6 against when you recruit the lord. I'm sure a few hours digging through the tables would've help figuring this out, but it was never quite worth the effort.īasically, if loyalty gets to 0 the lord rebels, which is too inefficient for us to ever allow to happen. Since the vampires are pushovers (mostly), let's talk about an actual problem: loyalty.Īs with a lot of aspects in modern TW games, there's an annoying lack of documentation and useful tooltips. Oh, and all these upgraded settlements start with big-boy garrisons, so that's nice. The math is a bit fuzzy, but I figure a point of food is generally worth about 200g.

#Total war warhammer norsca chant upgrade

Also, in addition to saving turns waiting for growth, you're also saving the settlement upgrade costs, which is a LOT of money.

#Total war warhammer norsca chant full

With the exception of Gold Mines, Ports, and Landmarks, all Skaven buildings give a small amount of income which stays static from level 1, which means a conquered province is almost immediately generating its full income if you spend some food while capturing it. We're going to almost always be doing this up to level 3 at least.Įven though Skaven don't get more income from higher level settlements, we're going to want to unlock and fill every building slot possible as early as possible. Skaven can increase level a captured or re-colonized settlement for 20 food per level to 3, and 40 per level to 5. This is also a good time to mention one of the things about Skaven that makes them a really good faction for doing this speedrun: multi-level colonization. Our starting Lord will be Queek, because I feel like it (and I can fill out a clan-rat army a lot faster than a plaguemonk army). It just seems thematically appropriate, and I'd rather not use a DLC race or one of the core ones without the foundation update. Wood Elves are a pretty good candidate for this, as are Orcs (probably), but honestly I'm too lazy to do extensive testing, so we're just going to go with Skaven. Hordes are disqualified if only because of how annoying it is to chase down settlers. Generally, we're looking for a cost effective roster, decent auto-resolve behavior, and a "quick" economy. Race-wise there are a few good candidates for a fast WC.

total war warhammer norsca chant

I hereby turn in my "Super-Pro Total War Player" card and leave the more difficult playthroughs to someone a bit more hardcore than myself. This is partially because I don't have the patience to play out almost every battle o̶r̶ ̶w̶a̶n̶t̶ ̶t̶o̶ ̶d̶e̶a̶l̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶P̶u̶b̶l̶i̶c̶ ̶O̶r̶d̶e̶r̶ ̶m̶a̶l̶u̶s̶, but mostly because of the "Supply Lines" cost of extra lords forcing you to limit your number of armies.














Total war warhammer norsca chant